Capture
your opponents flag
and return it
to your base.
Capture
1 of 3 random Center Flags
and take it
to your opponents base.
Multi-Play MPC Assassin plays similiar to Myth Assassin except for the following changes. . . .
Your assassin unit will be uncontrollable to you unless all your other units die. Assassin units will follow no matter what, though you can control who he follows. Assassin units attack is to throw paintballs, smoke grenades, paint grenades, or just runaway.
Multi-Play MPC Terries plays similiar to Myth Terries except for the following changes. . . .
Center Flag is worth 5 points. Center East Flag is worth 3 points. Center West Flag is worth 3 points. Remaining Flags are worth 1 point each.
Multi-Play MPC LMotH plays similiar to Myth LMotH except for the following changes. . . .
There are 2 flags to control, just out of range of each other.
MPC Multi-Play also includes the following unmodified, (or hardly so), game types for your paintball playing pleasures.
MPC Captures MPC Flag Rally MPC 'Myth Style' C.T.F. MPC Hunting MPC KotH
. . . are equipped with a random Wipe-Cheat-Heal Script. This bit of script will . . . over random amounts of time throughout the game, look for injured units farther than 30 WU from enemies turn that unit away from enemies and 'wipe' off any paint-damage. This is the only way to heal, it is totally random, and the only aspect of which you can control is the distance from enemies and hoping your injured unit gets chosen in the next 30-90 seconds
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Use natures highs and lows to your advantage.
- Friendly Fire is not so friendly. Keep tight tabs on your units formations.
- Use your TaunT key to cause your units to duck for cover.
- Hide your pump snipers and try to draw your opponent in with your semi auto`s.
- Two units are better than one. Always look to set up a crossfire whenever possible.
- Dud Paint Grenades can be Re-Thrown, but can also be very Un-Stable.
- Once seen by the enemy, hiding is useless.
- Shoot, Move, Duck. Shoot, Move, Duck. Repeat as necessary.
- Its best to fallback until the smoke clears if your opponents are hidden within.
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