Castle Defense

Talk about Myth, other games and anything else (within the rules)

Castle Defense

Postby vinylrake » Thu May 05, 2005 8:19 am

I thought this game looked kind of kewl. Very mythlike in a sideways sort of way. Nice visuals and audio. (shockwave required)
vinylrake

OoH Member<br />4000 Club<br>Forum Admin
 
Posts: 2391
Joined: Fri Nov 12, 2004 2:06 pm
Location: On a good day a bit upwind from the Myth Graveyard

Postby Two Saks » Fri May 06, 2005 6:13 pm

fun game VR, thanks for the link. I especially love the flaming logs (he he he) - wish I had that "C" command for our Sat night battles.
User avatar
Two Saks

OoH Founding Member<br />3000 Club
 
Posts: 732
Joined: Wed Nov 24, 2004 11:53 pm
Location: SF Bay Area

Postby vinylrake » Fri May 06, 2005 8:52 pm

I was annoyed that that unarmored spearmen could "dig"? at the stones and take down the walls - for someone who spends way too much time playing a 2-D sprite pixelly game with fetchs, dorfs and rocket dorfs you would think I wouldn't get so hung up on how "realistic" a game is.

Oh - I knew I was in trouble when the walls were knocked down and the hordes were rushing my knight and I was cursing because I couldn't figure out how to attack - and I kept cursing while mashing keys wondering how the hell to initiate his "special" attack.
vinylrake

OoH Member<br />4000 Club<br>Forum Admin
 
Posts: 2391
Joined: Fri Nov 12, 2004 2:06 pm
Location: On a good day a bit upwind from the Myth Graveyard


Return to Gabber's Corner

Who is online

Users browsing this forum: No registered users and 40 guests

cron