Please comment - but only if you play RDF.
Here's a list of the changes I have in mind right now:
- New Fireball Graphics - I have been wanting to do this for a long time. I'm playing around with some interesting ideas and will see if I can come up with something new and cool looking for *all* the RDF Fireballs. Any help/tips/whatever here is welcome. I want to make them look like a real fireball yet funky-magical-dorflike-cool.
- Less fire - possibly colorful flames - I'm thinking of toning down the sheer amount of fire in the game so we're not constantly walking around flames. I'm also debating adding "color" to the flames in accordance to the type of fireball being used. Might look cool - might s00k.
- Slow Fireball - adjust or replace? - I'm not 100% happy with the Slow Fireball attack (for RD's and Giants). Am highly open to comments here, including making it a different attack (note that the "funky fireballs" such as rebounding, etc. are still on the list of RDF modz and will come out with or after RDF Gold).
I'm wanting to simplify the Slow Fireball (or alternative attack) and have the following ideas: (a) Give the attack the same recharge rate (time before next attack) as the normal fireball - right now it takes 1.5x as long, which I think is just confusing; (b) I'm thinking of making the fireball radius/damage more similar to a regular fireball (I have to look up what it is now), perhaps 90% and/or giving it the same radius/damage but a higher percent of duds. Comments please. - Mondo Flareball - I haven't been happy with this and it really is just a type of Flare Dorf flare, AND it wreaks havoc with the T-Ghols since they can't pick them up properly (a quirk of the Myth Engine regarding multiple projectiles that would require a lot of work to get around), so I came up with the following that seems like an excellent solution to me - please comment:
Start them with one Stunball and they can carry a max of one - just like Minis. Give them a Special Attack which is tossing the Stunball and if I can possibly swing it, I'll make the Special such that at closer range it's a "fastball" and at longer range it's a "high lob". This should give them a neat little twist on the existing Stunball (which I like) as well as simplify EVERYTHING (Minis and Mondos and even T-Ghols (not 2Pus) can pick up and use the Stunballs - TOTALLY SIMPLE!!). - Colossus - I'm going to fix their fireball such that it has the same "pre-ignition lead time" as other fireballs, meaning it cannot explode in very close range. This may alleviate the need to tweak away the "cannot hurt themselves with shot", although I plan to try that as well to see how it plays.
After playing last night (2006-11-04) I had another idea with the Colossus: since their fireballs is SO powerful (and I really like it), what about giving it a little twist in that it is "mana-based"? I would have a mana bar that the enemy cannot see, but this might make them a little more balanced.
Right now their Special Attack is a "Colossus Club" (with extra mayo) - personally I like this rather than giving them a Slow Fireball. - Single Plugins? - I am seriously thinking about making the RDF plugins "one plugin" instead of two, especially since we now combine with so many other plugins. Thoughts?
- RDF Solo - I am not likely to have time to mess with RDF Solo, but I may put a fix in for the TFL Balor's Head bug that Monstertool found!
That's all I can think of off the top of my head. Please comment on the above and/or add other comments, suggestions, requests, whatever.
Thanks!