Quirk at end of Beyond the Cloudspine
Posted: Fri Dec 31, 2004 1:01 am
Playing solo Myth II 1.5 on Mac OS X using latest RDF plugin "z rdf50 solo rd's vs erd's", level "Beyond the Cloudspine", right at the end there is one of the stones needed to repair the knot that makes the dorf picking it up behave very strangely.
Instead of repairing the knot, the dorf stands still and throws slow fireballs at the knot post. Forever, as far as I can tell. Stuck as a blue unit, knot not repaired, stone no longer available, slow fireballs every ten seconds or so.
This seems to happen for me no matter which dorf picks up the stone.
Forced to use the control-plus to end the level.
BTW, took a LOT of tries, but I did finally manage to fry Banor on legendary (rd vs erd) with no casualties. A nice conversion, thanks.
Instead of repairing the knot, the dorf stands still and throws slow fireballs at the knot post. Forever, as far as I can tell. Stuck as a blue unit, knot not repaired, stone no longer available, slow fireballs every ten seconds or so.
This seems to happen for me no matter which dorf picks up the stone.
Forced to use the control-plus to end the level.
BTW, took a LOT of tries, but I did finally manage to fry Banor on legendary (rd vs erd) with no casualties. A nice conversion, thanks.