Based on some excellent RDF games this past weekend we agreed that the Mondo Flareballs will stay but I will do my best to get the T-Ghols to pick them up and toss them.
Also, Colossus attacks will remain the same (i.e. not mana-based) - they are certainly not invincible depending on terrain/situation - or dark spids! I am still planning on changing them so they do damage themselves with their own shots though, since that's basically a bug.
So the main items now are:
- New Fireball images (for fireballs and contrails)
- Slight adjustment to Slow Fireballs (same recharge time and slight mod to radius/damage)
- Mondo Flareballs tossable by Mini and regular T-Ghols (just like Stunballs and Pus)
- RDF as "one plugin active" instead of the current two
- Less "Exploding in your face" - RD/Giant/Colossus Fireballs likely will survive explosions and possibly less rippling effects
- RD/Giant "Hero" Fireballs likely to become same color as normal, so as to allow for even more sneakiness...
- (Maybe) Fire dies down more quickly and/or more colorful
Comments please.