2 new maps for the Battle Plan

Talk about Myth, other games and anything else (within the rules)

2 new maps for the Battle Plan

Postby Global Killer » Tue Dec 26, 2006 7:45 pm

The website for these plugs are:

http://hosted.filefront.com/phordicus

its the only 2 Myth plugs there. Frum might have some inside knowledge on what these plugs are like. The sound cool but I leave up to Baak or whoever to make the final decision.

They were created by wwo (waywardone).




GK
User avatar
Global Killer

OoH Member
 
Posts: 80
Joined: Sat Nov 18, 2006 9:04 pm
Location: Juneau, Alaska

Postby Baak » Tue Dec 26, 2006 11:12 pm

Kewl - I'll load 'em up tonight or tomorrow and see what they look like. Everyone feel free to post opinions here as well.
User avatar
Baak

OoH Founding Member<br />Site Admin
 
Posts: 2510
Joined: Thu Nov 11, 2004 4:05 pm
Location: Mything

Postby sillek » Wed Dec 27, 2006 12:53 pm

I don't think much of Rune Chamber.

Perfidy's Demesne looks good for RDF or catapults but I don't think we'll have enough players for the [large ] reg meshes.

I'd say yes for PErfidy's Demesne and no for Rune Chamber.
User avatar
sillek

OoH Member
 
Posts: 469
Joined: Sat Feb 19, 2005 7:28 pm

Postby Frumius » Wed Dec 27, 2006 11:06 pm

I pretty much agree with sill. I've played with wwo on these maps, tho on Rune Chamber only once. I didn't like it much :( Sad that I didn't. We played bacon, and it was really hard to push around with all the high maze walls. But he said it wasn't meant for bacon, more for FR or Terries, or LMOTH or KOTH.

But I really like Perfidy's demesne. There's a little thread over at pmnet that has some impressions from a few who have tried it: http://playmyth.net/index.php?name=PNph ... pic&t=5724 .

Man I'd love to do RDF and trebs on it. It's fairly large, somewhat larger than Desert. Wwo's basic intention was to de-emphasize the center's importance while increasing the importance of the outlying areas. I think to some extent he's successful. But that's moot, really; the real thing is, is it fun and good? And it is!
User avatar
Frumius

OoH Member<br />2000 Club
 
Posts: 1409
Joined: Thu Mar 03, 2005 10:53 pm
Location: Sigma Iotia II

Postby sillek » Thu Dec 28, 2006 1:57 pm

I think the outerlying areas are a little too large, which is why I mentioned RDF/catapults. I understand he didn't want fights to be in the same place everytime, but most of the outlands are all the same. West is rolling flatlands with tree clumps, and East is a big open area above the river. I'd definitely give it some tries, though. [Especially rdf/catapults ]
User avatar
sillek

OoH Member
 
Posts: 469
Joined: Sat Feb 19, 2005 7:28 pm

Postby Baak » Thu Dec 28, 2006 3:08 pm

I'll add Perfidy's Demesne tonight or tomorrow.

Thanks for the critiquing, guys. :)
User avatar
Baak

OoH Founding Member<br />Site Admin
 
Posts: 2510
Joined: Thu Nov 11, 2004 4:05 pm
Location: Mything

Postby Pyro » Thu Dec 28, 2006 8:35 pm

I loaded up the maps and thought it was too quiet. Rune didn't have any ambient sounds. Perfidy did but it was the same throughout and kinda got annoying. I believe there are better ways to de-emphasize the center's importance while increasing the importance of the outlying areas. But I'm willing to play either. I just think those maps lack a certain naturalness.
User avatar
Pyro

OoH Member
 
Posts: 441
Joined: Fri May 19, 2006 7:18 pm
Location: My Lair

Postby Baak » Thu Dec 28, 2006 10:31 pm

Just loaded them up and though they're not perfect (as others have noted) they have some potential mb - let's give 'em both a whirl even if just for a week or two.

Then we can give the author some feedback and encourage more maps. :)

I have a couple other ones that have been sitting in my "pile o' plugins" forever that I'd like to try - will post all tomorrow afternoon.
User avatar
Baak

OoH Founding Member<br />Site Admin
 
Posts: 2510
Joined: Thu Nov 11, 2004 4:05 pm
Location: Mything

Postby Baak » Fri Dec 29, 2006 2:47 pm

BP Update is posted. 8)
User avatar
Baak

OoH Founding Member<br />Site Admin
 
Posts: 2510
Joined: Thu Nov 11, 2004 4:05 pm
Location: Mything

Postby Miltiades » Sat Dec 30, 2006 2:22 pm

Frumius Wrote:We played bacon, and it was really hard to push around with all the high maze walls. But he said it wasn't meant for bacon, more for FR or Terries, or LMOTH or KOTH.


Finally, a non-bacon mesh! I like it! =D>
User avatar
Miltiades

OoH Member<br />1000 Club
 
Posts: 454
Joined: Thu Feb 17, 2005 8:16 pm
Location: bay area, CA

Next

Return to Gabber's Corner

Who is online

Users browsing this forum: No registered users and 3 guests

cron