thanks for the invite.
glad y'all like demesne and rune. both play a little larger than i wanted, but they're also the first maps i've ever made so no big deal. they're also really quiet, so if you're into ambient sounds, cute details, or anything not purely related to tactics/strategy, they'll probably feel shallow.
i had other ideas to make rune more interesting than a quarter-mirrored map, but it involves stuff i don't know how to do.
as soon as the seattle/dallas game looks decided i'll be on with plugins in hand saturday night.
wwo/ford