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Talk about Myth, other games and anything else (within the rules)

Postby Global Killer » Wed Jan 03, 2007 7:10 pm

Ok cool. Thanks for the responses. I knew alot of you probably had run across one or more of those. I didnt see the two maps in the BP unless they are part of something else.

I havent heard of alot of them. But OK. I will keep them in a separate folder until needed I suppose.
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Postby Frumius » Wed Jan 03, 2007 8:44 pm

Two Saks Wrote:Including the mesh with the scoobi-doo mystery van with a canon mounted on top. I love the sight of the blown-to-bits van...Ryah!

Come to think of it...isn't the hunting unit Jar-Jar? Very funky map.

Also, if you have the Leggo tagset active and do the coop level "A Long Awaited DRinking Party" you will be shooting at exploding (wight) Jar Jars from cannon-equipped Mystery vans. My son and I have a blast on that.
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Postby Baak » Wed Jan 03, 2007 10:33 pm

Two Saks Wrote:Including the mesh with the scoobi-doo mystery van with a canon mounted on top. I love the sight of the blown-to-bits van...Ryah!

Come to think of it...isn't the hunting unit Jar-Jar? Very funky map.

Yep - that's the one! The Mystery Machine is the assassin target on one of the maps (forget which one now) - I think I even converted it as a "cannon" type for the "Trebuchets (big+can)" plugin to convert.

This map holds some major trivia for me.
  • It's one of the first "conversions" I ever played (the Japanese "Assassin!" Solo (one unit) game was the very first) and stunned me as to the realism and work involved as a life-long Lego fan. I've played the Jar-Jar Hunting game many times solo just for the fun of it. It is truly inspired (and strangely satisfying to play). I used to see how many I could blast 100% into the moats - if any piece didn't go in on the first shot it didn't count - lol!
  • It was also the first 3rd-party plugin I converted for RDF. The original map was made with units that overrode "standard" units in such a way that it was rendered completely whacked for RDF (and most other conversions). I went through and rebuilt the unit tags (and a couple mons tags) from scratch to get it working properly. I also fixed a weird bug (seen in one of our GOTW's) where the Saiyan unit spawns an extra head when blown apart rather than one head and its gun arm as nature intended.

In making the "Leggo II Arena (RDF)" plugin I kept the original maps intact (with the unit/mons conversions that allow RDF to work etc) and then added four *extra* maps (the names include "RDF") that upped the unit counts based on difficulty. You can get some HUGE armies going on Legendary (and you don't have to play RDF on them - it was simply designed for RDF). These RDF-named maps also lose some of the odd extras (like the "power up" (bet 1 in 50 people know of it or use it) that is in the Manual (posted in the BP)) and other stuff that caused problems in RDF.

Funny - at one point I had plans to build a 3-start and 9-start (!) variant on a new version of that plugin...

The plugin is currently the second entry under "Baak's Redux Maps" on the OoH Downloads page - here's a link.



"Gothic" is actually a redone version of "Cryptic Wightings" in much the same way that "Triskelion" is - but in a totally different way - so really they are three entirely different maps. Cryptic Wightings is essentially the rough-draft template that both use - it is pretty unfinished and not very playable. "Gothic" is now in the BP along with "Triskelion" (which will be going public soon(tm)!).
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Postby The Elfoid_TFS » Thu Jan 04, 2007 7:10 pm

Frumius Wrote:
Two Saks Wrote:Including the mesh with the scoobi-doo mystery van with a canon mounted on top. I love the sight of the blown-to-bits van...Ryah!

Come to think of it...isn't the hunting unit Jar-Jar? Very funky map.

Also, if you have the Leggo tagset active and do the coop level "A Long Awaited DRinking Party" you will be shooting at exploding (wight) Jar Jars from cannon-equipped Mystery vans. My son and I have a blast on that.


I always liked Leggo My Myth 1 most, though Leggo III was fun. Leggo II disapointed me, but its the one more people seem to have.
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Postby Baak » Thu Jan 04, 2007 9:16 pm

The Elfoid_TFS Wrote:I always liked Leggo My Myth 1 most, though Leggo III was fun. Leggo II disapointed me, but its the one more people seem to have.


Leggo My Myth seems to be more light and fun to me. Something about those wind-up ducks on stampede games. Also the Airships were cool enough to make me want to build another plugin. ;)

Leggo II is fun in a different way imo - a bit darker. The Arena map is not the easiest thing to move around. Fun for Mini Madness RDF though since they can move in and around the moats.
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Postby vinylrake » Fri Jan 05, 2007 8:43 am

Baak Wrote:
The Elfoid_TFS Wrote:Leggo My Myth seems to be more light and fun to me. Something about those wind-up ducks on stampede games. Also the Airships were cool enough to make me want to build another plugin. ;)

Leggo II is fun in a different way imo - a bit darker. The Arena map is not the easiest thing to move around. Fun for Mini Madness RDF though since they can move in and around the moats.


Agreed. I find the Leggo My Myth map a bit too featureless to be very fun in and of itself (not much strategy really), but I prefer the more normal style myth lego units of Leggo to the futuristic japanima mecha styled units of Leggo II. That and the Myth II Arena map is a bit too symmetrically mazy for my liking.

That said, I am a big fan of the Lego-inspired Myth units/maps - a truly inspired idea turned into a great conversion.
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Postby Baak » Fri Jan 05, 2007 4:57 pm

Added four more smallish maps to the BP (BP Update is posted) - two are from the list here and two aren't - total size 9.1 MB of zips.

This should give us a few more maps to explore. :)
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