Leggo II: Manual By Rohan. Edited and htmlized by Trin. |
Installation Step 1: Don't Panic Step 2: Unstuff the file Step 3: Take just the file named "Leggo II Arena" and place that file in the plugins folder inside of your myth II folder. Step 4: Start Myth II, and hit Multiplayer in the main screen, choose host a game. Step 5: You should be able to choose Leggo in the available multiplayer maps. Leggo is for multiplayer games only. |
Maps |
Units Leggo II's units are all projectile based, meaning no melee battles. Many of the taunts I had planned for the units had to be taken out, since there's no time to do a little jig when a Mech is bearing down on you. So I hope we can all get by without seeing the Bishop doing the mexican hat dance. |
Hover Main Attack: Energy shot Notes: Flying unit that moves fast and scouts well. The hover is not meant to go toe-to-toe with anything other than other hovers. Use them to find your enemy, tag flags or to pick off a Bishop that has lost its way. | |
Saiyan Main Attack: Laser based on mana. Special Attack: Can focus all his energy into one large attack [Kahmehameha]. Notes: All attacks from the Saiyan are mana based, so if you start shooting a lot, you won't have enough to perform a [Kahmehameha]. | |
Bishop Main Attack: Glue shot that will stop a unit in his tracks for a short period of time. Special Attack: Heals other units Double-click: Throws his cigarette on the ground, causing a fire to start. Notes: Both heals and glue attacks use the same ammo. More glue packets can be picked up however. | |
Mech Main Attack: Machine gun Special Attack: Energy cannon Double-click: Stomp. Remember that you need to be close to a unit to stomp him. | |
Rover Main Attack: Missile Notes: The Rover is based on the Wizard from Leggo I. Aim 60% of the distance to hit what your aiming at (and take into account if you have to click on a hill or hit a unit on a hill). | |
JarJar Binks Hunting unit ('nuff said). |
Barrels Green The glue barrel, shoot it and more glue packs for your Bishop come out. Red The fuel barrel, shoot this and watch the units close to it get blown off the map. Yellow The plastic barrel, shoot this and watch as nothing happens. |
DoubleDamage DoubleDamge is a Myth II artifact that gives the holder 3 shots of their strongest attacks at 2X the normal damage. This is available for most games on Legendary difficulty (not on assassin, hunting and stampede). Only Mechs may use or pick up this object with the exception of the Alt maps where there are no Mechs in the gameplay. On those maps the Saiyans may use it. The DoubleDamage will start in the middle, and will be transparent. At a random time during the game it will be activated and by that possible to pick up (though some games may end before it becomes activated). Having this item will greatly affect your chance of winning a game. However you may also die just trying to get it, and when you factor in the random occurrence of its activation it adds quite a bit to the overall game. |
All units, scenery, and sounds should not be used without permission of Rohan MoR or The Men of Rohan. This plugin was made using Bungie's Fear and Loathing. Many thanks go out to Bungie for providing these amazing editors to the Myth Community. This plugin was also made using the awe inspiringly powerful Amber. |